Michael H. Goldhaber on Sat, 16 Jan 1999 06:40:14 +0100 (CET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
Re: <nettime> [facevalue] You are here |
"Painter's " remarks that all experience is narrative in character seem especially odd in that they putatively come from a painter. In general, a painting is not a narrative; in that there is no particular order in which it must be taken in, nor any clear causal relationship between its parts. Indeed, life or experience only becomes narrative in the retelling, since all retelling imposes an order, merely because verbal utterances come forth one at a time. It is the linguistic character of telling that creates narrative, and one of the most -potentially interesting aspects of the internet is surely its capacity, so far not much realized, to permit non-narrative consciousness. Of courses, such consciousness makes us most uncomfortable. Consider, for instance how most museum shows impose a chronological or other narrative structure on the non-narrative individual works. Most commonly that structure is simply the chronology of the painter's life, often divided into somewhat arbitrary periods to schematize different groups of paintings as representing stylistic differences. So uncomfortable with non-narrativity are most of us that audio tours that generally impose a strict order on the paintings to be looked at, and furthermore on what in each painting is to be seen and in what order. In my own work I conclude that that reliance on a narrative line can best be understood in terms of what I call illusory attention. In a world where attention is scarce, we are often willing to accept substitutes, in which we appear to be attended to personally but are actually not. Artistic and other works, to draw attention to themselves must somehow create an illusion of attention returned to each individual member of the audience, through the the use of tricks that I call tropes, due to their relations with rhetorical devices in general. One of the most common of such devices works by somehow creating some expectation or desire on the part of the audience member, and then by appearing to fill it, appearing to respond to the personal need of that particular audience member, while remaining in fact oblivious to that person's actual existence. Examples: raising a question and then supplying an answer; beginning a joke and then supplying a punch line; relating a part of what seems to be a story and then revealing what "happens next;" supplying the end of a sentence or a musical phrase; etc. For all of these linear kinds of trope, apparent interaction with the individual audience member is required to proceed in a certain order, and this is the bare bones of narrativity. Thus, in broad outline, not only speech or writing but movies, music, recordings of any kind; plays, etc. have a basic narrative structure essentially built in. Paintings, photographs, sculptures, buildings, or raw experience itself do not. Neither does the Internet, although perforce, the experience of using the Internet often has a high degree of that kind of narrative linking. Thus, the question of the tropes of painters sculptors and architects who successively attract attention to their individual works becomes very interesting for the would-be designers of sections of the internet. I leave to another time the explication of these non-narrative tropes ( hopefully, so creating an an aura of expectancy myself) . -- Best, Michael H. Goldhaber mgoldh@well.com http://www.well.com/user/mgoldh/ --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@desk.nl and "info nettime-l" in the msg body # URL: http://www.desk.nl/~nettime/ contact: nettime-owner@desk.nl